Free daily crowd game Tabletop edition
Noillirk: a daily game of crowd intuition
One crowd. One guess. Every day.
Ten quick prompts, thirty seconds each. Guess what the crowd will pick and see how many minds match yours.
Free daily crowd game Tabletop edition
One crowd. One guess. Every day.
Ten quick prompts, thirty seconds each. Guess what the crowd will pick and see how many minds match yours.
What you are playing
Noillirk is a free browser game about reading the room. Each round gives you a short prompt and a category, and your job is to answer the way you think a large share of other players will.
There is rarely one correct answer — only ones that draw a bigger or smaller crowd. The game rewards a feel for shared knowledge: obvious favourites, everyday instincts and the occasional wildcard that turns out to be popular.
Open the page, press play and you are in. Your progress is saved in the browser, so a refresh or a quick break will not cost you the run.
A fresh set of ten prompts lands every day at midnight in your local time — the same set for every player.
Many answers are accepted. What matters is how many players thought of the same one as you.
The loop
A run is short, quick and easy to pick up. Here is the whole loop, from pressing play to seeing your final score.
Start with the daily run for today's shared ten prompts, or open unlimited mode if you want a longer session with runs of ten, twenty or endless prompts.
Each prompt gives you a category and thirty seconds. Type the first answer that feels like a crowd favourite, or tap it on the on-screen keyboard.
After you answer, a hundred tiny figurines show how many players made the same choice. The bigger your share of the crowd, the more points you earn.
Later prompts are worth more. When the run ends you get a total, a crowd score and a fresh benchmark to beat tomorrow.
Prefer company? Share a challenge link and friends can play the same prompts when it suits them, then compare totals.
One table, everyone welcome
One shared set of prompts every day, the same for everyone. That is what makes a daily score worth comparing — and what gives you a reason to come back.
Everyone answers the same ten prompts, so two totals from the same day really do mean something.
New prompts appear at midnight local time. The day you miss is gone, but today's run is always waiting.
A top answer on all ten prompts is the game's best result: the full crowd behind you, or a perfect 100 pulled.
Send a challenge link and friends can play the same prompts later, then compare crowd scores.
Points, not trivia
Points come from popularity, not correctness. The more players who choose the same answer as you, the higher your band — and later prompts multiply the reward.
Later prompts carry multipliers from ×1 up to ×4, so a run can swing late. Finish a daily with the crowd fully behind you on every prompt and you have pulled a perfect 100.
| Your answer | Points | What it means |
|---|---|---|
| #1 most popular answer | 100 pts | The answer the largest share of players chose. |
| #2–3 most popular | 75 pts | Almost the top: strong crowd instincts. |
| #4–5 most popular | 50 pts | A respectable read on the room. |
| #6–10 most popular | 25 pts | Accepted, but only a small crowd followed. |
| Any other accepted answer | 10 pts | Right enough to count, not popular enough to pull. |
Play smarter
You do not need trivia genius to do well here — just a sense of what a room full of people would say. These habits help.
If an answer feels too easy, that is often the point. The clever answer is usually the lonely one.
Simple, familiar answers tend to be shared by more players than obscure ones or wordplay.
Thirty seconds is deliberately short. Your first thought is usually closer to the crowd than your fifth.
The category decides which corner of the crowd you are aiming at — places, foods, names or everyday objects.
The crowd split after each answer is free feedback. Adjust where you aim in the next run.
Good to know
Quick answers about the daily game, scoring, devices and playing with friends. If something is still unclear, the sections above cover the whole loop.
Noillirk is a free daily crowd-guessing game that runs in your browser. Each run asks ten short prompts, and you answer with whatever you think most other players will also answer. Popular answers earn more points than clever ones. New prompts appear every day at local midnight, and there are no accounts, downloads or installs.
Yes. Every mode is free to play, including the daily run and unlimited mode. There is no account to create, no subscription and no download. You simply open the page, press play and start answering prompts, on a phone or a desktop.
No. Noillirk does not ask you to register or sign in. Your progress is stored in your browser, so you can close the tab and return later without losing your run. Clearing your browser data will reset that saved progress, but you can always start a new run.
A daily run is ten prompts with thirty seconds allowed for each, so a full run fits comfortably into a coffee break. Clearing all ten without dithering usually takes three to five minutes. You can stop between runs without losing your place.
Each answer is ranked against everyone else's that day. The most popular answer earns 100 points, ranks two and three earn 75, ranks four and five earn 50, ranks six to ten earn 25, and any other accepted answer earns 10. Later prompts use multipliers from ×1 up to ×4, so keep your focus to the end.
A new daily set appears at midnight in your local time. Every player gets the same ten prompts for that day, which is what makes daily scores comparable. If you miss a day, that day's run is over, but the next set is only a sleep away.
Yes. The game works on phones, tablets and desktop browsers. On a phone an on-screen keyboard appears when you need to type; on a desktop you can use your normal keyboard. Both are fine for a five-minute run, wherever you happen to be.
Yes. Unlimited mode lets you keep playing after the daily run is over. Choose a run of ten prompts, a run of twenty, or an endless mode that keeps going. It is a good way to practise your sense of the crowd between daily sets.
Yes. Challenge links let you send a set of prompts to a friend. They can play the same prompts at a different time and the two of you can compare scores afterwards. It works well when you cannot both be online at once.
Your progress is saved in the browser you are playing in, so a refresh or a closed tab should not lose your current run. There is no account and nothing to install. If you clear your browser storage or switch devices, that saved progress will not follow you.
Free daily game
Everyone gets the same ten prompts each day. Answers more people choose score higher, so the sweet spot is an answer that feels obvious — but not too obvious. Play solo in a few minutes, then return tomorrow for a fresh set.
The game opens right here — no account, no download.